Psychocatharsis Delta I: The Beginning of a Tragic Story
THE LOG-FILE: HOW THE NIGHTMARE BEGAN
It didn't start with a war; it started with a whisper buried beneath the Siberian permafrost. In 2017, deep within the classified concrete tomb known as ZONE_333, the secret Protocol-17 project breathed life into something that should have never existed. Powered by hidden nuclear reactors, faceless scientists pushed the boundaries of nature until a fatal, irreversible mistake was made. The resulting creation—the "Psychocatharsis Delta" strain—defied the very laws of physics. It didn't need an airborne cough or a bite; its molecular density allowed it to seep like a ghost through solid concrete, reinforced steel, and lead walls. Thousands of military personnel and staff mutated inside sealed, supposedly safe compartments, screaming in the dark without ever understanding how the infection got inside. Desperate to contain the uncontainable, the facility was permanently locked down, immuring thousands of living souls into a forgotten, subterranean grave.
THE EURASIAN COLLAPSE
The true tragedy unfolded in 2023, when an anonymous rogue agent attempted to incinerate this hotbed of horror by detonating the facility's nuclear reactors. It was supposed to be a cleansing fire. Instead, it became a catalyst. The "Psychocatharsis Delta" virus abnormally absorbed the thermal and radioactive energy of the blast, mutating further and riding the shockwave to blanket the entire Eurasian continent in a glowing, radioactive fog. By 2024, the world as we knew it was gone, replaced by a scorched wasteland where reality itself has fractured. In these dead cities, the boundaries between flesh and stone have melted away: twisted aberrations now roam the ruins, capable of passing through solid obstacles or phasing out from inside monolithic walls to ambush survivors. The landscape is littered with "merged" victims—poor souls whose agonizing bodies the virus has permanently fused into the concrete architecture of the buildings, leaving them in a state of eternal, screaming agony.

THE RESISTANCE: 10 MINUTES TO SURVIVE
Rising from the ashes of civilization is ZOMBIKILLER, a ruthless, cold-blooded paramilitary structure. Their mission is simple yet suicidal: completely purge the anomalies and fight a desperate war for territorial survival. To secure an infected zone and advance, a squad must hold their ground and stay alive for exactly 10 minutes. In Siberia, 10 minutes is an eternity. Every tick of the clock brings new horrors as waves of mutated creatures sniff out your fear, and the environment itself turns against you—the walls seem to breathe, and the floors literally collapse into the void beneath your feet.
CHOOSE YOUR OPERATOR
Your survival in this tragic tale depends entirely on your choice of operative, each bringing a unique set of skills to the slaughter:
Mark: A fast-moving Bulgarian former KGB agent who reloads rapidly, armed with an AKR 74 assault rifle and a Pakarov pistol.
Daniel: A robust Russian fighter and former factory worker, specialized in close-quarters combat with a heavy SG 17 shotgun and a Pakarov pistol.
Max: A battle-hardened Belarusian veteran capable of locking down choke points with his massive MSG 24 machine gun, though his heavy armor slows him down.
Alex: An American veteran who, driven by pure boredom in his homeland after working in a beer bar, crossed the ocean to find a real fight among the ranks of ZOMBIKILLER.
SYSTEM REQUIREMENTS
MINIMUM REQUIREMENTS:
OS: Windows 7 (SP1) / 10 / 11 (64-bit)
Processor: Intel Core 2 Duo E8400 / AMD Athlon II X3
Memory (RAM): 4 GB RAM
Graphics Card: NVIDIA GeForce 9600 GT (512MB VRAM) / AMD Radeon HD 4850 (512MB VRAM)
DirectX: Version 10
Disk Space: 5 GB available space
RECOMMENDED REQUIREMENTS:
OS: Windows 7 (SP1) / 10 / 11 (64-bit)
Processor: Intel Core i3-3220 / AMD Phenom II X4 945
Memory (RAM): 8 GB RAM
Graphics Card: NVIDIA GeForce GTS 450 (2GB VRAM) / AMD Radeon HD 5850 (2GB VRAM)
DirectX: Version 11
Disk Space: 5 GB available space
INSTALLATION GUIDE (MPLauncher)
Step 0: Creating Your Account
Before you can step into the zone, you need your digital credential key—your .mpla account file. Launch the MPLauncher and click "CREATE NEW ACCOUNT" to open the MPLA_Creator.exe utility. Enter your Login, Password, and Phone Number. Crucial Step: Save the .mpla file directly inside the MPLauncher folder so the system can locate your profile instantly.
Step 1: Authorization & Auto-Login
On the launcher's home screen, click "OPEN .MPLA ACCOUNT" and select your file. Enter your credentials along with the last 4 digits of your phone number. Once logged in, the launcher generates a session.dat file. As long as this file and your .mpla remain untouched in the directory, the launcher will automatically log you in next time.
Step 2: Importing Games (.MPGP)
To expand your library, you need game packages in .mpgp format. Click the "IMPORT .MPGP" button on the left sidebar and select your downloaded game package. The launcher will automatically create an MP_Games folder, extract the files, and list the game in your LIBRARY.
Step 3: Launching & Playtime Tracking
Find the game and hit the white "PLAY" button. The status will switch to "RUNNING...", temporarily locking file modification and deletion functions to protect your data. Play as long as you want; when you close the game, the launcher automatically calculates your session time in seconds and syncs it directly to your total PLAYED counter inside your .mpla file.
Step 4: Library Management & Cleanup
Complete Deletion: Clicking "DELETE" does not just remove the title from your list; it permanently wipes the game folder from your disk to completely free up hard drive space.
Logging Out: If you need to switch accounts, click "LOGOUT". This wipes the temporary session file, requiring a fresh login on the next launch.
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